Not An Artist Becomes an Artists, Maybe…
It has been quite the year. I have had many life changes and it’s made it hard to get work done regularly. All of this change is about to pay off. For the first time in years I have a regular schedule again! I am going to use that time to get a lot of work done on the Tower engine.
I have not been idle in all this time. I have been pushing myself to learn more about Art than I ever thought I could. You see, as a child, I once dubbed myself Not an Artist. I had been having fun drawing in school, I guess. I really liked to draw 3D cubes and far away scenes. I felt like my art was ok.
Then I started trying to draw faces and people. I remember one day I attempted to draw a family member. I had been practicing and was excited to show off my skills. I could see the disappointment in their eyes. I knew they knew that I knew that it sucked. I remember feeling pretty devastated by the experience, probably through no fault of the family members at all. My pride was wounded.
I dubbed myself NOT and Artist. No, I was a Math kid from that day on.
Later, in High School, I did take an art class. I remember at the beginning of the class, the teacher proud announced that they had see success from all levels of students. That anyone could learn to make art.
I took that challenge. I really applied myself in that class. By the end of the class, the teacher informed me that I had taught them something that year. An important lesson, the teacher said. They had learned that there were, in fact, some people who could never learn how to make art. And I was, in fact one of them, the first they had ever seen. They let me know that they had never seen art so bad in their whole life, and that I really should just give up.
My teachers at school were horrible. It’s probably why I dropped out in 10th grade.
Fast forward to 2015. I decide that I want to make video games, but I don’t have any friends who are artists. I decide to see what it would take to try learning again. I got some books, some online classes, notebooks, pencils, a digital drawing tablet and I mustered all the courage I had.
I started drawing circles, lines, shapes and 3D forms. I’ve been at this for a long time. I learned about the 8 head proportional system, and about dynamism of form. For a long time, it’s felt like I really could never do it.
I just kept going through. I just kept doing page after page after page of just circles, lines, ellipses and shapes.
I started a new job, and the training was pretty long. There was a lot of time during the day where I was listening to lectures, and I needed to be doing something with my hands to focus. I picked up my notebook, and just started doodling sketches.
Instead of just doing pages of circles, I started doing pages of human stick figures. Skeletons. Construction forms used to practice really. I think the results are starting to look pretty good.
It turns out I might actually become an Artist. It really did just require some more practice.
Take that horrible high school teacher!
Here are some examples of what I have been drawing and working on.






A coding update!
Now that I have a regular schedule, complete with weekends again I have been dedicating as much of my time as I’m able to game development again. The engine is progressing well.
Here’s a list of things I have recently completed.
– Added in Mouse and Controller support to Zipper, a flight simulator used by young pilots in Project Philos. Flying feels more natural now.
– Added a better end of game condition. When the Zipper reaches the end of the map, it stops moving, and the console prints out “YOU WIN!”.
– I added a refactored Physics System. This is the first big step in getting physics to be complete.
Here is what the engine still has remaining.
– Physics (Rigid Body Dynamics)
– Collision Detections
– Polish UI Text Rendering
– GUI buttons
– Entity Spawner
– Entity Transform Editor
– Entity Property Editor
– Map Editor
– 3D Animation System
– Lighting System
– Advanced Rendering
– Audio System
With all of these system complete, the engine will be “done”. That is, I’ll be ready to start working on assets for the Philos game project.
I hope with my new job and a steady routine that I’ll be able to get through this. I’m getting close, closer than ever before. I plan to share updates more regularly.
Before my next post, I am going to record some game play footage, and upload it to a Super Bad Games youtube channel. I am getting far enough along in the game play that it is going to get more interesting to see the game, rather than just hear about it.
I’m also hoping by later this year, maybe by Summer to have a demo that can be downloaded and played. Soon, I’ll have a game ready to release!
Thanks for reading! Leave a comment if you want to know more about any of these topics!



